Take the relic. Wake the temple.

Map its secrets. Steal its relics.
Get everyone out alive.

Join the playtest
  • 2–4 players
  • First-person co-op
  • Expedition heist
Concept art

Every heist has a point of no return.

The temple sleeps. Until someone gets greedy.

A golden relic rests before a sleeping stone guardian in a cool blue temple.
The same guardian awakens, its eyes glowing green as cursed stone rises around the relic.

Dormant

Map the corridors. Photograph the unknown. Plan your way out.

Active

The first relic wakes the temple. Traps arm. Guardians hunt.
There’s no going back.

Illustrated phase concepts

Greed is the clock.

Every relic pushes the temple closer to collapse.

Share the burden.

Trade curses, open a friend’s pack, carry the big score together.

Shoot. Steal. Survive.

Your camera earns reputation—and its flash might save your life.

Good friends. Bad decisions. Great stories.

Join the playtest.

Be part of the next expedition.

Your playtest request